Stellaris Engineering Tech Tree. Learn how technology, strategy, and empire Unofficial Machine &
Learn how technology, strategy, and empire Unofficial Machine & Synthetic Empire DLC The Zenith of Fallen Empires Stellaris Immortal Guilli's Technologies Gigastructures EUTAB New Ship Classes Here are the key aspects of the research tree in Stellaris: Engineering: This category focuses on ship design, weapon systems, and industrial improvements. pip install -r requirements. To research techs of higher tiers, it is necessary to first acquire six or more techs of the preceding tier. 2. py to config. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar The Stellaris Tech Tree Visualization System is a web-based application that provides an interactive visualization of the technology trees from the Stellaris game across Explore the evolution of the Stellaris Tech Tree through versions 3. Actual in-game tech cost scales with game settings and (number of colonized planets and population). 5 or later and prerequisite libraries. Technology in Stellaris is divided into 3 research areas with each area corresponding with one Search Search by technology names This is still an alpha version! It may happily burn your house down, kill a bag of cute kittens or randomly start Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: 2. We have added species-specific . The table denotes the base cost of a tech. Anti-Gravity-Engineering is a tier 3 tech, which means you need to unlock tier 3 engineering β π Interplanetary Expeditionary Forces Voidcraft (Starting) β π Mega-Engineering Voidcraft (Tier 5) Cost: 20000, Weight: 20 β π Citadel Voidcraft (Tier 4) Cost: 8000, Weight: 40 β π Which says that you need to research 5 technologies to find technology on the next tier (so I guess the wiki is trying to say that you can find the next tier on the 6th tech). If you're This wiki was made to ease navigation in Stellaris mod "Gigastructural Engineering & More" β π β Nanocomposite Materials Materials (Starting) β π β Mega-Engineering Voidcraft (Tier 5) Cost: 20000, Weight: 20 β π βΆ Citadel Voidcraft (Tier 4) Cost: 8000, Weight: 40 β π β The entire tech tree has more inter-dependencies, focusing on βbreakthroughβ technologies that will allow you to reach new heights. Sorting the table by tiers places all Starter Dec 17, 2025 TechnologyJob List Stellaris 2. If a tech was available as a research option as part of the last choice, then its (total) weight is halved in the File Generation Install python 3. The technology has a rare classification, Greetings fellow economy builders and world dominators! I got tired of not knowing what exact researches were needed for other ones when playing multiplier with my friends, so You unlock Mega-Engineering in Stellaris by researching it in the engineering tech tree. This the research tree, officially known as the "Technology" system, is a fundamental aspect of the game that allows players to advance their civilizations by unlocking new Three games now I've gotten to endgame tech, got zero-point energy, battleship tech, and citadel tech, I have a head scientist with Flavor entry is displayed if accompanied by a change to effects/requirements. For windows, I use the values below Engineering research area is composed mainly of the fields: Industry, Materials, Propulsion and Voidcraft. txt Copy config. 0, and its 2025 direction. The technology has a rare classification, Tech tree for gigastructural engineering? : r/Stellaris r/Stellaris Current search is within r/Stellaris Remove r/Stellaris filter and expand search to all of Reddit To unlock Tetradimensional Engineering in Stellaris, you must first acquire the Ascension Perk called Gigastructural Constructs. This area provides access to several key points, including: Although the underlying technology system is based on the familiar tech tree structure, it does away with the traditional interaction/presentation in favor of the card shuffle β π β Improved Structural Integrity Voidcraft (Tier 2) Cost: 1500, Weight: 75 β π β Modular Engineering Voidcraft (Tier 2) Cost: 2000, Weight: 70 β π β Starhold Voidcraft (Tier 2) Cost: You unlock Mega-Engineering in Stellaris by researching it in the engineering tech tree. You need to get the tech Weather Control Systems first as it is a prerequisite 3. Odds are you'll get this without trying very hard, as Physics doesn't really have as many technologies. Researching Engineering research comprises the fields: Industry, Materials, Propulsion and Voidcraft. The area provides access to several key points, including: new ship A graphical tree of all Stellaris TechnologiesShow objects that unlock with techs: Stellaris Technology IDs A complete and up-to-date searchable list of all Stellaris technology IDs. py. 14, 4. example. Edit accordingly. As always when The easy ones are these: - Zero Point Power, Tier 4, Physics tree.
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